People who doubted that remote, geographically dispersed teams would ever substitute co-located ones, can finally be proven wrong. With a rapidly increasing number of tech companies employing remote employees from around the world (as you’ll see below), this shift in work practices could change how companies function in the 21st century.
Many of us, including myself, have been quite sceptic about remote teams for a long time. We have never thought that online communication can ever replace the traditional face-to-face approach to managing people. Especially once a company scales.
I assume the biggest reason for this narrow-minded point of view was our false perception of business as a solely hierarchical system and the lack of experience working in companies that rely on a truly flat management structure – probably the management model of the 21st century.
Many design and creative projects in today’s world often involve bringing an entire team of skilled professionals together to produce and deliver on a broad range of creative endeavors.
These teams consist of a variety of people with different skills and creative chops to help meet the needs of the project. This often means that the teams are not located under the same roof, but in many different geographical areas.
This happens for a variety of reasons: teams scout for and recruit the best talent for the job no matter their location, the project may require an on-site team that is located somewhere different than the rest of the team, the project changes or pivots and needs new skills and team members to adapt quickly and efficiently, or team members may be constantly on the move and changing their geographic locations frequently depending on the needs of the project and other obligations.
Having geographically dispersed teams creates its own set of challenges and forces companies and creative agencies to look into new ways of working together to complete the project and reduce strain.
Adobe recently released a case study on how Obscura uses Adobe Creative Cloud for teams to work with team members in different locations to create the projects in which they work on.
a través de An inside look at how remote teams work
As promised last month, Google has today launched its new “Backup and Sync from Google” tool, which aims to help users more easily backup the files and photos on their computer. The utility is meant to replace the older Google Photos desktop app, as well as the Google Drive client applications for both Mac and PC.
Essentially, it’s combining the older apps’ functionality into one experience, so you don’t have to use two different software programs for the very similar purpose of getting files off your computer and into Google’s cloud.
An online search for design tools for eLearning will produce more results than you can shake a digital stick at. And while it’s great to have variety, this level of choice can be overwhelming and possibly expensive depending on the tools you try out.
To make things easier on eLearning designers, we’ve compiled a list of some of our favorite free and low-cost tools that are worth keeping in your virtual toolbox. Read on for over two dozen tools to make your eLearning courses better, faster and more engaging:
Este modelo de trabajo ofrece la oportunidad de observar y aprender de colegas que valoran su autonomía y con los que a menudo se comparten otros valores, dando lugar a un espacio donde convergen numerosas personas con talento
If you had not been living under the rock (read: away from the Internet), you know infographics are everywhere. They are on websites. They show up on whitepapers. They are in the ads. They are splashed all over newspapers. But of course, there are plenty of good reasons why content creators use infographics. These stunners are also excellent learning tools. Most human beings are visual learners. As eLearning designers, you too should tap into the immense instructional potential of infographics.
Bring your own device (BYOD) is a practice that has been around for years. Computer Business review estimates that 760 million tablets will be sold worldwide by the end of 2016, with more than 30 per cent of those in the enterprise. What is more, it is predicted that in the future tablets are more likely to be recycled among users, rather than scrapped, as it is with desktops. Recognizing the longer life cycle of mobile devices, companies embraced the BYOD protocols among their employees aiming at increased productivity.
The next natural step was a new approach abbreviated as CYOD (choose your own device), which kept all the benefits of BYOD, upgrading them increased security control, by limiting the potential devices employees may use. In 2015, a new trend is emerging. Bring-your-own-Internet-of-things (BYOIoT) involves more wearable devices that will be used by employees, which will ultimately expose the enterprise to a whole new light of potential security concerns.